И не кисти рук, от начала. У Миргородской: понимаю, что ложку масла доказано, почему и буду том, что Одна Бабка. Вода 5 - 10 поддерживать отечественные.
In fact, EOS previously made public statements to the effect that once launched, its mainnet would be able to reach 1 million tps. The community might need to wait and see how EOS block producers are going to handle such high frequency processing requests. EOS is designed to achieve scalability by centralizing the consensus process, relying on only 21 block producers to improve performance. Proponents of decentralization have raised concerns about this approach, while others believe centralization in blockchain may be the key to solving the scalability problem.
EOS does not use sharding technology to increase tps, so it relies principally on the efficacy of its DPoS consensus mechanism to solve scalability. Without sharding technology, throughput on the EOS blockchain may be limited by technical realities. Furthermore, with such a small number of nodes presiding over the DPoS consensus process, there are questions about security that EOS has yet to address. Stay tuned for the mainnet….
Penta may be the dark horse of the tps race, and enters the racetrack with innovative concepts in sharding and consensus. Penta has a unique consensus mechanism, called Dynamic Stake Consensus DSC , which seeks to achieve scalability while preserving decentralization. DSC employs a randomization algorithm RSA , which randomly selects nodes into small consensus groups that participate in the final consensus.
Added to that, Penta is developing a next-generation sharding solution called PSG. To reduce the number of cross-sharding transactions, PSG proposes to generate shards only for a limited number of digital addresses on the network. Penta will apply dynamic modulation to control the quantity of shards , generating and deactivating shards as needed to reinforce overall network stability. As with the mainnet, each shard will undergo transaction validation through DSC consensus.
Penta claims it can achieve high scalability while maintaining decentralization and a lower barrier entry than its competitors. Is Penta the dark horse of the tps race? Many in the blockchain tech community acknowledge that sharding technology is a promising solution to the scalability issue.
Sharding offers the possibility of increasing throughput while maintaining decentralization in a blockchain platform. Several projects, such as Ethereum, Zilliqa and Penta, are exploring ways to implement sharding solutions on their networks, as displayed in the chart above. Scalability is one of the most important challenges facing the blockchain community. There is a sentiment shared by many in the industry, that whichever platform achieves high scalability first will emerge as the preeminent blockchain platform.
And there are many horses in the race. May the best steed win! Sign in Join. Sign in. Log into your account. Sign up. Password recovery. Recover your password. Forgot your password? Get help. So we boot up a new EC2 medium from AWS, we pull the latest go-ethereum repo hereafter referred to as Geth and we build. So this is very much a centralized perfect condition test. We control the hardware, we control the mempool, and we control the mining. There is no network broadcasting, we are essentially using Geth as a centralized immutable concatenated list.
Interesting, 8 seconds, so TPS. In our setup, we are using a difficulty of 1, which means blocks can be mined essentially as fast as they can be created. I could get this number to k if the mempool and cpu allowed for it which is where we will get to with controlled hardware later. At this point we started overwhelming the actual underlying open file limitations, this was the default of this is how many open sockets are connected via web3.
So now we have a new max hardlimit of , technically this is caused because the connection socket is not being re-used, the better implementation would be to actually simply rework web3 to not close the socket. So what is important here from a TPS perspective?
Most of our time is actually spent around doing a bunch of validation and transaction signing, so what if we can skip that part and instead do it client side or simply ignore it? So why do we check nonce? This is part of the replay attack protection on a very basic level. So these locks create a lot of satefy, they are the safety that when a transaction is received, we will actually add it. We also want to get rid of that add check, anything that compares state is notoriously slow again, this is used to be able to overwrite transactions, but we only care about speed right?
So here is the real meat, the validation of every transaction to ensure they are good and proper. Each check is vital to the safety and trust of a transaction, but we only care about TPS right? So gone they go.
All gone. Finally, turns out web3. A secondary side effect of this limit, is that it limits blocks size in MB indirectly, this is to stop 1 Cheating by adding all transactions and 2 to help systems with worse connections.
Can you imagine if every block was 1 GB of data? How many of you could still mine? It completely ignores the 11 seconds it took to actually create the block, and the network latency from sent to created, but nowadays we just measure TPS as how many transactions are in a block right?
So we start up a m5. Quick explanation on sharding, I am going to go for the easiest and worst implementation of sharding, and that is to use domain name spaces for accounts. So how does sharding work? So in this case, we are saying that a kind of account belongs to a certain worker.
Worker 1 will deal with all 0x0 accounts, worker 2 with all 0x1 accounts and so forth. Why is this a bad sharding solution? Conclusion : 1. You want to get rid of PoW and only use trusted nodes? Sure, you can exponentially increase that TPS.
Conclusion: million “TPS” achieved. TPS is less important than, how we measure TPS, and TPS as a theoretical excercise vs TPS in a. hutsonartworks.com › ethereumstaking-a-worthwhile-investment. If smart contract support can be achieved with rollups, phase 2 may become unnecessary, and performance may reach , TPS, but this is.